sábado, 13 de octubre de 2018

Justification



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This project aims to implement ludic activities such as poetry, storytelling, tongue twisters, songs in primary grades, since children are not very attached to the English language, it is necessary to motivate them with new technological resources to generate love for the language and that they learn while having fun at the same time because they come from a classical teaching method in which students only write vocabulary of the language or planes when they forget a word in English.
Finally, this project will mainly help students and teachers who will be able to make a good use of new technological resources while the students will learn English vocabulary and phrases through ludic activities that will be implemented in the classroom. Therefore, the students will be encouraged since they will be able to overcome the deficiencies that have occurred throughout the learning process with regard to the English area. In the same way, as a teacher in preparation we will have the opportunity to have a significant experience in a real educational context where it will be applied into practice.

Introduction


Long ago teaching English as a foreign language has become a mandatory subject in Colombian schools because of education policy decision. That’s why it is necessary to implement new strategies when teaching in order to motivate students to learn interactively a foreign language.
Nevertheless, sometimes teaching English is a boring issue in the schools due to lack of motivation of the students or some teachers are not able to teach this language because they didn’t study it. In this way, this project describes an approach with a population of primary students in the ‘’Institución Educativa El Escorial’’ with the purpose of implement new methods in order to teach English vocabulary through interactive activities that usually children like to do such as: poems, storytelling, tongue twister.


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jueves, 4 de octubre de 2018

Objectives

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General Objective
  • To motivate students to learn English through ludic activities and the use of the technology. 
Specific Objectives

•Identify student failures in English in order to establish improvement activities.
•Identify the main factors that encourage students to learn a second language
•Determine the importance of ludic activities and the use of technology in the students' learning process.
•Encourage the use of leisure activities and the use of technology in the learning process.

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